Saturday, October 31, 2009

RESEARCH FINAL SUBMISSION


Most Efficient Way To Import A Model Into Crysis?






SketchUp

SketchUp is by far the most simple and easy to use program when it comes to modeling. For beginners its a good way to begin to start playing around and getting use to producing a quality model. It is also fairly simple to apply materials and export the model.

However, large, complex models and groups seem to not work when exported and therefore its best not to use SketchUp for this. I have found that once exported as a KMZ file and changed to a ZIP file, things begin to stop working. For this research clip I was lucky to get it working first go, mainly due to the simple model, however I have found that very few of my attempts throughout the course have been successful, and therefore I wouldn't use this program for this purpose.








SolidWorks + 3DS Max


SolidWorks is a lot more difficult to model with for beginners. It took a couple of semesters to grasp the main concepts. Once you become familiar with it, it is quite simple to use, however I prefer SketchUp with modeling as I find it is a lot easier and quicker to use, and if a mistake is made or you want to change something it is quite simple. The viewing of the object, and the ability to get to a hard to reach place is a lot easier than SolidWorks.

However, exporting and importing into 3DS Max is very simple, and can be done with the click of a button. Once in 3DS Max, it takes some practice to be able to export a successful model into Crysis, as it took me quite a few goes before it worked, as there are so many minute details that can easily be overlooked. For example, I forgot to click 'Physicalise' and once imported into Crysis, the player 'fell through' the object as it was not solid. Also, I find that it often fails if all work is done on say, the desktop, and then transferred to the Crysis Wars Objects Folder. All work must be done in the Objects folder to ensure a successful transition into Crysis.








Most Efficient?

My research was based on the efficiency of the programs. Therefore I chose simple geometry, hence a cube. The benefits of choosing simple geometry allows me to portray the successfulness of the programs, as modeling a cube allows me to keep the research fair and therefore comparable to the 3DS Max work flow.

When looking at efficiency, I am concerned about the time taken to perform each task as well as the effort of performing the task. The effort of the task changes depending on the situation. This is how I determined which program was most efficient. I am not concerned with the complexity of the task, having chosen to model a cube. Below is a table outlining the times taken to perform each task and the effort put in:



Therefore, after all my research I believe SolidWorks and 3DS Max are the most efficient programs to use to import a model into Crysis. Large scale models can be successfully imported and the overall result is far more spectacular.

I found that beginners grasp the SketchUp to Crysis work flow quicker, but still seem to have a little trouble towards the end. However for our sake, having used these programs for at least a year, SolidWorks and 3DS Max is clearly the most efficient way to import a model into Crysis.

After completing the research, I have noticed a number of things I could have done differently. I didn't take into consideration the units and scaling in both programs, which in the end, caused the SketchUp cube to be far larger than the SolidWorks to 3DS Max cube. I also looked at putting a clock in the video to portray the length of time each part took, however I couldn't get the timer to speed up with the video. This would have clearly shown the time taken to complete each task and would have given a good sense of efficiency.

EXP2 FINAL SUBMISSION

SYDNEY DUST STORM








The Sydney Dust Storm, caused the city to awake to a red haze, unlike anything seen before. According to The Sydney Morning Herald, the fiery haze was the result of the sun hitting the blanket of dust. The reason for the dust where the strong winds from inland NSW and South Australia, for a sustained period of time. This wind lifted a whole lot of dust off the ground of dry areas. The lifted dust was then carried by the wind into Sydney.

The dust caused havoc with the city's transport system, with visibility reduced to only a few hundred metres in many parts of Sydney. Train Stations, highways, and the Sydney Airport were all affected, causing many delays and road closures.

Health problems also arose from the situation, with emergency services being stretched by the conditions. Some asthma sufferers were taken to hospital as a result of the dust haze, and many more made triple 0 calls.

The Dust Storm is a natural consequence of a very long drought. These are a daily event in the nations inland areas. However, the storm was unusual as particles were carried as far as the coast. Future dust storms will get more frequent and far bigger, as the climate warms. Therefore, this video is a virtual simulation of the affects of the dust storm, and how it will effect the flow and movement of people through the Sydney Town Hall Station.


FINAL VIDEO CLIP





When placing various people into my Town Hall environment, i noticed that when things were normal and there was no threat of a dust storm, they tended to move fairly quickly through the station and chose to walk in the center of the walk ways. Once the dust simulation began, each one moved rather slowly and cautiously and mostly to their right, staying close to the walls. They all commented on the visibility factor and the sense of feeling alone, realising it was safer to walk along the sides as this gave them a faint idea of where they were heading.

This installation challenged a persons navigation through the station in a distinctive and significant way as outlined above. Moving slowly and towards known objects allowed the user to keep out of harms way. This simulation outlines the dangers in which can be faced if such a situation occurs again. Not being able to see where your going could cause serious injury, and even death. Hopefully this video shows that train stations can be dangerous, with platforms having no barriers blocking passengers from the train tracks below. On the news recently, a baby was lucky to be alive after her pram rolled onto the tracks a second before the train came hurtling over her.


Tuesday, October 20, 2009

Week Six - Independent Study

Edited Research Clip



Town Hall




Wednesday, October 14, 2009

Week 6

Lecture 11 - ARUP Engineers - Stuart Bull

During Stuart's lecture today, I gained a great understanding into not only experiment two, but also the research assignment. Stuart kept discussing the fact that the design process would go through many stages and involve multiple software in which the project would be imported and exported, using each program to do a specific aspect of the design. They obviously use the best software for the job, and therefore with our research assignment, where discussing the pros and cons of the two, and therefore gain a broader understanding into the research task, as well as giving it a sense of purpose.

Stuart showed us a mini city which is being developed. ARUP Engineers used a program to simulate different situations, such as rain and wind etc, which impacted not only on the buildings, but also on people and vehicles. This is similar to what we have to do for experiment two, in which we set up an installation in our scenes.


Testing Research Question




Wednesday, October 7, 2009

Week Five - Independent Study

Research Question:

Most efficient way to import a model into Crysis? SketchUp vs SolidWorks + 3DS Max!

* Create a simple object (the same in both programs). Record length of time taken to model
* Record adding materials and discuss the pros and cons
* Importing/Exporting models and see which is the most efficient
* Advantages and Disadvantages of the programs

Week Five

Navigation Clip Critique

The clip of my classmate Lachlan, navigating my Sydney Town Hall Subway Station, combined not only the navigation aspect, but also portrayed a possible installation I could look into. I chose to submerge the Town Hall in water, so once the user was below the top level they were immediately engulfed by water. This provided a sense of what it would be like in this situation.

Strengths of the clip are the ideas and beliefs associated with the installation. The clip provided short snippets of the town hall causing an interesting and to-the-point statement. The song chosen matched the intended message and brought the clip to life.

Weaknesses of the clip are minor details such as scene transitions and lengths of some of the snippets. Town Hall isn't complete at the moment and therefore textures and objects did not seem real and brought the overall look of the clip down.

Opportunities of the SolidWorks -> 3DS Max -> Crysis workflow, include the ability to create more realistic models, and far more complex designs. The exporting is far easier and less work that from SketchUp, from a click of the button the model is exported and ready to be placed into Crysis.

Week Four - Independant Study

Navigating Crysis Environment

Sydney Under Water