Hypothesis:
An explosion on my 3D field, will cause a rapid increase in volume and release of energy in an extreme manner, with the generation of high temperatures and the release of gases. The explosion will create a shock wave. The blast will also cause debre to be shot into the air and thus scattered around the area. Therefore the explosion will have a mast impact on objects surrounding its radius.
However, this is not all true, as explosions can also have a minimal impact.
Filmed Explosions:
Using the eplosive barrels, I assumed this would cause the greatest impact and carnage, however as you can see, out of the three explosions, this one had the least amount of destruction. Placing the houses next to each other I would have expected both houses to be damaged, however only the one house had minor damage.
Using the ramp, I was able to gain a good view and advantage point to access the damage caused by these grenades. This was clearly the greatest amount of damage out of the three explosions. The house shattered into many pieces and can be seen clearly from the platform. I thought this explosion would have the least amount of damage, as it is a small grenade, however I was quite wrong.
The ramp and platform are made to incorporate the whole idea of interaction. All my ideas are based around this notion of involvment and interacting with the environment around you. Therefore I designed this ramp, which isn't over the top and getting to unrealistic heights. This creates the effect of involvment in the destruction making and feeling the affects first hand.
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